Friday, June 29, 2012

Popped in Rancer

I was looking to fly a Noctis from The Forge to Minmatar space last night. Normally, I'd take the long route to avoid low sec, but I really wasn't looking to fly 20+ jumps, so I looked into the low sec route. 8 jumps. Very enticing.

 Low sec's reputation is probably a little over rated in my opinion. I've gone into low sec several times, to pick up orders and sometime to look for a fight. But I just ended up flying around the system by myself. I figured this time wouldn't be any different. Except for the ship I'd be flying. Normally, I fly cheap, agile frigates that can align and warp in under 5 seconds. This time, I'd be flying an expensive industrial ship, worth probably close to 100M ISK. So for whatever reason, I decided to scout the route I would be taking. The route was Jita-Hek. I took a quick look at the DotLan maps, since it provides ship kill statistics for the last hour and 24 hour periods. Here's what I saw.


(Blue links indicate my intended path)

That red spot on the map is Rancer. It's highlighted in red because it has a very large number of ship kills in the past 24 hours. Again, this isn't that much cause for concern. It could simply indicate that two corporations have been pounding each other all day. But, it could also mean a gate camp. And since I wasn't in the mood to lose a 100M ISK ship, I assumed it was a gate camp.

And that's exactly what it turned out to be:

Ship: http://eve.battleclinic.com/killboard/killmail.php?id=16836635
Pod: http://eve.battleclinic.com/killboard/killmail.php?id=16836636

Because I was flying half AFK, I didn't see the shot that killed me. I just looked up at my screen and saw that I was in a station back in Hek. Realizing that I had been podded, I decided to go back out, this time in my free rookie ship, to see exactly what I was dealing with. Maybe if I was actually paying attention, I'd be able to get through the gate. No such luck:

Ship: http://eve.battleclinic.com/killboard/killmail.php?id=16836787
Pod: http://eve.battleclinic.com/killboard/killmail.php?id=16836976

The gate camp was a two-person team. The primary was a Rohk (Caldari Battleship) firing large smart bombs at whatever was coming through the gate. You'd need something much bigger than a frigate or industrial ship to survive.

I decided to take the long road.

Wednesday, June 27, 2012

Fugawa Heavy Industries - Organizational Announcement

JITA, The Forge - June 27, Year 110: Today, Meili Jiang, CEO of Fugawa Heavy Industries (FGW), announced she is stepping down as the head of the company. She named Nate Mullenix as the new CEO of FGW, effective immediately.

Ms Jiang spoke briefly to the press via NeoCom: "An opportunity has presented itself to FGW that promises to deliver bottom line growth like no other opportunities in the past. However, this project will require skills that I only have, and it will demand all of my focus and energy. At this time, it is simply not possible for me to pursue this project and continue in my role of CEO. Because of this, I am stepping down as CEO".

Ms Jiang continued. "Nate Mullenix will be my replacement. Nate has recently distinguished himself  as the leader of a small team of haulers and traders operating in the Gallente and Minmatar regions. No other member of FGW has ever produced so much wealth in so little time starting with so little resources. Nate understands the company  like no other, and he will make a great CEO. At this time, I would like to invite Nate to say a few words".


Mr Mullenix, the new CEO, also spoke briefly: "Thank you Meili, I am humbled at the thought of replacing such an accomplished CEO. Meili Jiang has done incredible work since taking over the troubled company from her predecessor and founder, Hoshiko Takamori. The company's financial position has never been stronger, and this strength will allow FGW to pursue future profitable ventures."


"I am also quite excited at the opportunities that are in front of us today. Hauling and trading operations will continue, as they are the core of what we at FGW do. To properly support this effort, I have promoted Izel Talli to the role of Director, Amarr Operations, and I've also promoted Nate Reinheardt, my partner in crime, to Director, Minmatar Operations. Please join me in congratulating Izel and Nate in their new role.


"I would also like to announce the promotion of Toritetsu Morimoto to the role of Director, Corporate Security and Fleet Operations. Toritetsu is a graduate of the prestigious EVE University and the Ivy League Navy. His experience and skill as a combat pilot and fleet commander will serve our company well."


"And finally, I would like to announce that Meili Jiang will take on the role of COO and Director, Special Projects for FGW. Meili's first task in this new role will be to head up Special Project 1 (SP1), which will be made public once it goes live."

At this point, the press conference ended. The press handouts included other changes in the company's organizational structure. FGW has given the press permission to reproduce that information here:


Nate Mullenix - CEO & Director of Gallente and Caldari Operations











Meili Jiang - COO & Director of Special Projects










Toritetsu Morimoto - Director of Security










Izel Talli - Director of Amarr Operations

Nate Reinheadt - Director of Minmatar Operations

Tuesday, June 26, 2012

An another goal reached

Nate and Nate's Business Update

Assets
------
Cash                          43,039,015.15 ISK
Sell Orders                  961,926,177.00 ISK
Escrow                                 0.00 ISK
Contracts                              0.00 ISK
                              -----------------
Total Current Assets       1,004,965,192.15 ISK


Last night, I did some research to find a few deals, and I got pretty lucky. As you can see, I managed to purchase enough goods at very attractive prices to push my current assets (cash and inventory) over the 1B mark.


What's especially interesting about this is that I managed to go from 16M to 1B in just under two weeks. And I'm pretty sure I could have done it a bit quicker if I actually played every day (there were a few days that I didn't log into EVE at all).


Of course, my TCA will drop, likely below 1B. That's because it will take me several days to sell all my inventory and convert it to cash. Still, barring any major price drops, I should easily clear 950M. And I do intend to continue trading, and keep that amount well above 1B.


Now that my two experiments are complete, it's time for my next one. I've created a list of everything I wanted to do in this game, and now I'm going to go over that list and decide what I want to try next. And of course, I will be writing all about it here.

Monday, June 25, 2012

T2 Drake: Check!

So, starting with nothing but an Ibis and 1.15 ISK, Tori has managed to accumulate enough ISK to purchase a Drake and equip it with T2 components.:


The sources of income for this little experiment were mining to get started (the Ibis is too weak for even L1 missions) then rewards from missions: primarily sales of LP store items, but also bounties and mission rewards. I did some looting of wrecks (mostly L3, but a bit of L2s if they were clustered). And finally, I did some station trading, maybe 10M worth.

I'm pretty happy it's over. I don't hate especially hate missioning, but I do hate missioning for a purpose. Most of the time, I do a few missions to try out new ships or new tactics. In these cases, I usually do a few missions to try out the ship or module I'm working with, then I move on to something else. 10 days of almost daily missioning, looting, and item sorting isn't my primary goal in EVE.

Now that I'm done with this, I can wrap up my other ongoing experiment, which is to make it to 1B ISK. I'm almost there, stay tuned.


Sunday, June 24, 2012

Almost There

Just a quick update on the Tori experiment. I managed to pick this up today.



It's a fully equipped T1 Drake, and I've even managed to start buying T2 modules, starting with Large Shield Extender IIs. I figure defence is more important than offence at this point, since I'm going to start L3s. It shouldn't take too long to accumulate the ISK needed for the rest of the T2 modules, now that I've sold the Caracal and its modules I couldn't reuse in the Drake, and now that I have access to L3s.

Friday, June 22, 2012

Experiment Updates

Quick note: I'll be on vacation starting this afternoon. I don't know how much time I'll have to play and update the blog. I'll be back in about a week.


Nate and Nate's Business Update

Assets
------
Cash                          32,695,334.09 ISK
Sell Orders                  630,264,416.00 ISK
Escrow                                 0.00 ISK
Contracts                              0.00 ISK
                              -----------------
Total Current Assets         662,959,750.08 ISK


Despite the whole LP heist, business is still pretty good. I made 140M ISK yesterday, which is getting closer to what Meili and Izel made with far more capital in their wallets. I'm being much more selective on deals, and a bit more aggressive on purchases, and it's paying off. 


What's interesting is that I find it's getting harder to make money now that I have more money. I'm sure it's due to my strategy. I need to research how to invest large sums of capital to make profits in EVE.


Still, I'm getting closer to my goal of 1B. If I can keep up 140M profit a day, I should be there in 3 days.


Tori's Experiment Update

Assets
------
Cash                          25,648,669.56 ISK
Sell Orders                            0.00 ISK
Escrow                        10,850,000.00 ISK
Contracts                              0.00 ISK
                              -----------------
Total Current Assets          36,498,669.56 ISK


I'm about half way to my goal with Tori. Results may not seem that great, but the slow progress is primarily because I've been focusing on Nate and Nate's business. Going forward, I'm only going to run one experiment at a time, because I'm just too busy for two simultaneous experiments.


Source of the price drop found?

A few days ago, I mentioned that the price of a few of my items dropped significantly. I didn't quite know what to make of it. It had little impact on my trading activities, but I figured I'd keep an eye out for something that could explain the price drop while I did my usual blog/forum reading. Today, I may have found the cause.


GoonSwarm. F**king. Federation.

Despite their love for mayhem and seemingly complete lack of organization, GSF has some serious brainpower where it counts. In this case, in their economics and finance group. A few enterprising Goons pay very close attention to any changes in the game itself, looking for ways to exploit some of the mechanics for corporate gain. And in Inferno, they found it: the revamped Faction Warfare system, specifically, the Loyalty Point rewards.

For non or new players, Loyalty Points (LPs) are a means of rewarding players used by NPCs. As you accomplish missions, NPCs will give you some ISK as well as LPs. LPs can then be used to purchase higher-quality goods from NPC faction stores, which are not available anywhere else. This is an excellent means of supplementing income (in fact, one that I've been using for Tori as I mission).

Goons took a *very* close look at the changes in the Faction Warfare (FW) system to figure out if there was a way to exploit it. And they found one.

One of the changes CCP applied to FW was to add more rewards to entice players to join in the battles. Prior to this patch, the only real reward was a title, which is nice, but doesn't pay the bills. Now, FW provides many ways for players to obtain LPs. One of those ways is by destroying enemy ships, and the number of LPs obtained for each ship kill is dependent on the type of ship, and the contents of the ship.

Think about that last part I highlighted. The contents of the ship. In other words, the more stuff in the ship, the more LPs you get. What ships carry a lot of stuff? Cargo ships. But who in their right mind would fly a cargo ship as part of a Faction Warfare unit? Who indeed?

How about a Goon alt?

Since these were the financial master minds of the organization, and they had access to the Alliance wallets, so they had plenty of money to buy dozens if not hundreds of industrial ships and freighters, fill them with goods, blow the ships up and rake in the LPs. So they created a bunch of alts, put them on one side of the Faction Warfare, then put a bunch of other alts in the other. That way, they didn't need to hunt war targets. They placed them wherever it was convenient to blow them up and loot their wrecks.

It doesn't end there


When a ship gets blown up, its cargo drops for the attacker to salvage. That means the cargo can effectively be re-used in another freighter, to generate more LPs. This can be repeated over and over again, until nothing drops from the cargo of the destroyed ship. The same item can be used to generate LP multiple times, so it's a very cost-effective way to generate LPs.

But wait, there's more!

Remember earlier, when I said LPs can be used to purchase goods? This wasn't lost on the Goons. They spent some time figuring out which of the items in the LP store would net the most LPs if destroyed and dropped in an FW attack. Their research showed that some items would generate enough LP to purchase more items to be destroyed without having to use up all LPs obtained from a ship kill. That means that once properly seeded, this system of generating LPs would feed itself, generating unlimited LPs.

And that's what they did. Ship costs were negligible. They picked a cheap industrial ship, and bought tons of them with ISK from their war chest, and went to work. This system worked so well that the Goons economists had to start worrying about things like variable overflow: could the number of LPs actually get so big that they would overflow the computer variable tracking that number, and resetting them to 0? Since they had no idea if the variable holding the LP value was 32 or 64 bit, they decided to be conservative, and limit LP gained by a Goons character to less than 2B LPs, just so they wouldn't roll over.

The Shenanigans Continue!

Once they had raked in all the LPs they could handle, they decided to cash out. They would trade in their billions upon billions of LPs for goods from the LP store, and sell those items on the market. But in true Goons form, the shenanigans didn't end with the LP generation.

In Faction Warfare, the side that does well and pleases the Faction overlords can move up in ranks (Tiers, as they're called). By doing so, the NPCs in the LP store sell their wares for less LPs. And one of the ways to move up in rank is to trade in LPs. Goons, having billions of LPs, used part of them to boost their standings, just enough to reach the top Tier and make items as cheap as possible.

The cost of goods in the LP store is evaluated by CCP as ISK per LP, and CCP tries to keep prices at around 1,200 ISK per LP. By that measure, if something is worth 1,200,000 ISK on the open market, players should be able to buy it for about 1,000 LPs in the store. Thanks to Goons' work, they cashed items out at around 80 ISK per LP. In other words, that 1,200,000 ISK item could be purchased by Goons for 80,000 ISK, then resold for 1,200,000 ISK, or 1,386% markup.

Goons estimate their take to be 5,000,000,000,000 ISK. That's 5 Trillion ISK. To put that in perspective, this is worth approximately $156,250.00 in real world money (based on PLEX conversion rate of 15$ for 480,000,000 ISK).

How does this affect me?

I have no idea at this point. This story broke today, and I haven't been in the game much to see what things look like. I did a quick review of my sales, and things didn't seem out of whack yet. Some items, notably the Minmatar UUB chip which I bought with LPs from missioning, are still selling at the same price as they have in the past week, however, there are far more sell orders on the market, so I expect those to drop. I've also traded in faction items in the past, so those may not be profitable any more. Fortunately, I have very few of those left in my orders, so I won't likely lose any money.

But I don't know what it means for the rest of the market. One the one hand it could be very good. If enough of these cheap goods are sold, players may have more money left over, and they may buy goods they wouldn't have bought. On the other hand, if players were relying on these goods to generate ISK for themselves, they may no longer have ISK for non-LP goods.

It's a bit early to say what's going to happen. Fortunately for me, I'm heading on vacation next week, so I wasn't going to be in the market anyway. It's going to be very interesting to see where things stand in a week from now.

Thursday, June 21, 2012

No More Whining


Nate and Nate Business Update


Assets
------
Cash                           8,192,118.95 ISK
Sell Orders                  513,124,947.99 ISK
Escrow                                 0.00 ISK
Contracts                              0.00 ISK
                              -----------------
Total Current Assets         521,317,065.59 ISK


Based on today's performance, it seems I was a bit of a complainy pants yesterday. Despite the price cuts on a few items, I still managed to increase my net worth by 121M ISK. And I also picked up a few million ISK worth of modules and skills for Nate and Nate, so it's more like 125M.


I'll start whining again when the TCA goes down, rather than up.

Wednesday, June 20, 2012

Nate and Nate Business Update

My only reader pointed out that since I was running two experiments, it wasn't clear what the business update referred to. Good point (the Tori experiment wasn't a business experiment in my head, which is why I didn't bother distinguishing it). I have plenty of other experiments to run , so I'll be more specific in my updates. I'll call it the Nate and Nate Business Update from now on.

Nate and Nate Business Update

I forgot to post this in my earlier update, so I'll do it now. And apparently, I lied, it was actually still a very good day for trading, despite the bonehead moves and price drops.

Assets
------
Cash                          15,241,194.19 ISK
Sell Orders                  385,743,199.00 ISK
Escrow                                 0.00 ISK
Contracts                              0.00 ISK
                              -----------------
Total Current Assets         400,984,393.19 ISK

Price Collapse Continues

I logged in this morning to check on my orders, and several more items have seen their price drastically drop overnight. And by drastically drop, I mean 50%. These are items that were selling well at their pre-drop price level. I'm struggling to understand the logic behind these moves. I can only think of three reasons why this would happen.

First, I know that there are some traders that feel that large price drops are the way to go. They feel deep undercuts discourage other traders from following in cuts, because they hope these items will sell quickly so they can resume their previous level of sales. Also, they hope that the deep cuts will increase demand.

Second, some traders want to get out of the market, so they'll undercut very deeply in hopes that another trader will pick up their item to resell it at the average price. I know I've done so once or twice, when I had an item or two left that I wanted to get rid of.

Third, they're bots. When one trader drops the price for one of the reasons mentioned above, the bot automatically undercuts.

I see this happening on items from time to time. It's inevitable, given the amount of orders I manage. But what's concerning though is that this is happening on multiple items. That, I've never seen before. Is this part of a broader trend?

And more importantly, what can I do about it? First, I can continue restricting myself to the best deals. The deals I find are so good that I can absorb large cuts, and only the deepest undercuts will cause losses on my side (which I can usually absorb with the gains I've made on other deals). Second, I can continue diversifying. That way, if a few deals go bad, I still have enough good deals to make up for them. Third, I can try being patient. Some of the items only have one large undercut. If the other traders can be patient as well, we may be able to wait until the under-cutter's order is sold out, and we can resume trading at the higher price.

I'll need to keep an eye on this. I may want to termporarily put trading on hold if this is a market correction.

Bonehead Move of the Day
A typo in the price is a fairly common mistake, and today, I made that mistake. Instead of typing 1,199,999.00, I typed in 199,999.00. On a lot of 2 items. Poof, 2,000,000 loss.

Not a good day for trading.

Tuesday, June 19, 2012

Thinking out Loud


One of the things I like about blogging is that it forces me to think. Many times, after reading a blog post or a forum post, I had an opinion on the topic. But while writing it out, as I thought about my arguments and building my position, I changed my mind, because clearly, my initial opinion was pulled out of my rear. 


The same applies for decisions, and I'm facing one right now. My trading business is good. Real good (see below). I know I'm not pulling in the same ISK as someone like Gevlon (that boy has a gift), but I'm pulling in more than enough ISK to pay for my accounts and pay for my ships and modules.

What's not going so well is Tori's climb to a T2 Drake. I am making progress, that's for sure. I pulled in another 10M or so yesterday, so with that plus the amount I have in escrow for buy orders, I'm at about 25M. At this rate, I should be in a my T2 Drake in a week and a half.


But I'm doing this through missioning, and holy hell, is it boring.You'd think blowing ships up would be a bit more interesting (it's pretty much the whole point of EVE). And to make that worse, the rewards for mission difficulty don't scale with the price of the ships required for those missions.


Missions are broken into levels (L1 to L5) and each level requires more powerful ships, For instance, Level 1 missions require frigates, L2s require cruisers, L3s require battlecruisers, etc. Rewards also scale with the mission level. For example, rewards for an L1 are in the 50k-200k ISK range (if you include the reward from the time bonus. Rewards for an L2 are in the 200k - 600k range, or roughly a 3x increase. To move from L1 to L2, you need to get a cruiser, which costs about 7M ISK equipped, so you need to run about 35 missions. But to move to L3, you need a battlecruiser which costs 70M, or 10 times more than a cruiser. Yet missions payout from one level to the next are only 3-4x times higher. That means you need to run a lot of missions to make that extra cash.


There are a few ways to increase mission income: you can train negotiations which give a boost to mission reward payout. You can buy items from the LP store and sell them (which I've been doing quite successfully). You can salvage mission wrecks. You can try your chance at L3s with a cruiser, if you have the skills. But even with those tactics, it's still quite the grind.


So that brings me to my initial topic, about decisions. When I initially started this experiment, my goal was too see how quickly could a player that had lost everything get back on his feet, working alone. The answer is, not too quickly. 


But the problem with my experiment is that it's not quite realistic. For one, there's no reason a player starting from scratch would limit himself to missioning. I could easily try exploration, do some hauling or trading, or any other number of activities that could be more profitable. For two, there's no reason I need to do this alone. I could get an alt involved in the missions, to provide logistical support to run L3s with a cruiser, or to follow Tori with a salvager. I could even give Tori a loan to buy the BattleCruiser, and he can repay my alt with the earnings from the higher level missions.


But then, that invalidates my experiment since the parameters have changed. Decisions, decisions.


In the end, I think I'll stick with my initial restrictions. Not every player has access to alts, so I'll leave an outside help out of it. As for using different sources of income, I'll leave those out as well, as I want to keep those for future experiments. One thing I will allow is Tori to do some trading, since I've already experimented with that. 

Nate & Nate Business Update


Assets
------
Cash                          19,517,620.09 ISK
Sell Orders                  304,234,637.00 ISK
Escrow                                 0.00 ISK
Contracts                              0.00 ISK
                              -----------------
Total Current Assets         323,752,257.09 ISK


Business grew by 60.9M ISK since my last update. I don't know what it is, but weekends are always slower for me. Most trade bloggers love weekend because it's where they make all their money, but I find there's a lot more competition. Maybe it's because I don't change how I do things from weekdays to weekends? I'll need to investigate.


Also, I don't know what happened, but the price collapsed on several items I've been trading. Is this limited to the items or the hubs I'm trading in? Or is this a trend in the broader market? I'll need to keep an eye on this, there's profits to be made from big movements like this.

Blog Changes
I just found out I need to check "New Window" if I want links to go to a new window. I'll start doing that, since it annoys the hell out of me when I lose my spot in a page I'm reading.

Sunday, June 17, 2012

Update for Week of June 17, 2012

Business Update


Assets
------
Cash                           8,332,844.63 ISK
Sell Orders                  254,506,053.00 ISK
Escrow                                 0.00 ISK
Contracts                              0.00 ISK
                              -----------------
Total Current Assets         262,838,897.63 ISK


Nate and Nate certainly had a successful week. In fact, it's only been 5 days, and they've turned 16.6M into 262.8M, for an incredible average daily growth rate of 73.7%. If they could keep this up, they'd hit the 1 billion mark in three days from now, completely blowing Meili and Izel's trade record out of the water.


That's not going to happen of course. Items that provide that kind of growth rate are fairly rare, and the margin gap shrinks fairly quickly as other traders find these amazing deals. There are a few items I've been trading at 100% markup for 3-4 days now, and I'm pretty astonished that I can still get that kind of return.  But even assuming the best case scenario, that I can trade that item at 100% markup every day, I just can't grow the volume to keep making money on it. The volume for that item is maybe 10 a day at best. So even if I have the extra ISK provided by great returns, I can't simply buy more of that item. And so now, instead of trading 5 really profitable items a day, I need to find more items. And finding great deals like that is very difficult.


Still, I've been very choosy, and I haven't looked at anything that returns less than 50% yet. So if I can maintain 30% markup on all trades, I can reach 1B in a week. That would be amazing.


Tori's Progress


Tori's also been progressing quite well as well. Starting with nothing but an Ibis and 1 ISK on Friday, he's now flying a fully-equipped Caracal-class cruiser (retail value of about 7M ISK, modules and ammo included), and he's got 12.9M ISK in his wallet, meaning he can afford to buy a new Caracal should he lose it. The T1 Drake I've spec'ed out comes in at 56.4M ISK, and the T2-equipped Drake will require an additional 22.5M ISK on top of that, for a total of 78.9M ISK. So with the 12.9M I currently have, I need to earn another 66M ISK. 


Right now, I've been almost exclusively missioning to earn this ISK, but it's a bit slow going. I could trade, but because the experiment is to see how quickly a player who's lost everything can get back on his feet, I'm not using any of my usual tricks to earn him money, which requires alts. I'll need to do a bit extra research, see what else I can do that won't require hours of learning or setting up.

Friday, June 15, 2012

Trading and Golfing, A New Experiment and an Update


Trading is Just Like Golfing
I was having a discussion with other traders in the GoblinWorks channel last night, and at some point, someone pipped up and said:

"This market stuff is driving me insane because it really isn't that complicated. I just can't seem to put the methods to work."

That's because trading is like golf (or any other sport): it's simple in theory, but practice is something else entirely.

Let's think about golf for a little bit. If you read up on it, it look quite easy. Wikipedia defines it as "a precision club and ball sport, in which competing players (or golfers) use many types of clubs to hit balls into a series of holes on a golf course using the fewest number of strokes". Sounds pretty easy, doesn't it? Just hit a ball into a hole with a club, using the fewest number of strokes. But if you're like me, you don't know what the fewest number of strokes is, because you stop counting at 25.

Trading is very similar. It's basically an activity where you buy goods or services at a price and resell it at a higher price in order to make a profit. But there are many different strategies to make that profit, such as station trading, hauling, manufacturing, research and invention, etc, and each of these has their own little sub-market.

If any aspiring traders read this blog (because I think I still only have one reader, bless his heart), it would be this: do read as much as you can about trading, not just the Trading 101 articles, but also every document that contains any strategy about trading. Then go out and try it. You will find it very difficult at first, and you will make mistakes, so don't stake your entire wallet on trades at first. Eventually, you will understand what this trading think is all about. Then you'll be making the real big money.


A New Experiment

I received an email from CCP, telling me that I could re-activate my account for 30 days at a pretty good discount. I get these every once in a while, and I usually ignore them, because I already run two accounts. However, I took them up on their offer this time. I have one alt slot left, and I was considering creating a new alt. I have a business opportunity I wanted to investigate, and I would need another alt, as my three Nates are busy doing other things, and I need three alts for this business.

But instead of creating new alts, I thought it would be more efficient to resurrect Tori. He's got lots of piloting skills and other support skills, so I don't need to divert skill training time from others to get him moving. So 30s of a new account seemed like a pretty good deal. I'll move him to my main account at the end of the month. But when I first logged in, I noticed that he had nothing. No ships, no ISK, just skills. And that got me thinking of another experiment I've always wanted to try.

I keep hearing players complain they have no money because "it takes money to make money", and I've always thought that was a poor excuse for not having ISK. I've always wanted to start a character with absolutely nothing, and see if I could make decent ISK very quickly. This is the perfect opportunity. So what's my starting point: 1.15 ISK, an the Concord care package for capsuleers that have lost absolutely everything: an Ibis (Caldari rookie ship), a Civilian Miner, a Civilian Gatling Gun and one Tritanium. My objective is to get myself into a T2-geared BattleCruiser, exactly like I had when I left the game. Tori isn't getting any support from his corpmates, and he isn't benefiting from a privileged tax rate, since FGW has a 10% tax rate.

Wish him luck!


Business update
Nate and Nate are progressing well.


Assets
------
Cash                           5,354,057.66 ISK
Sell Orders                   77,193,259.00 ISK
Escrow                                 0.00 ISK
Contracts                              0.00 ISK
                              -----------------
Total Current Assets          82,547,316.66 ISK

(I know most people don't get excited about balance sheets, but this is mostly so I can keep track of progress. I'll keep the updates at the bottom of my posts, so readers can skip this part if they're not interested).

Thursday, June 14, 2012

My New Goal, Defined

In my "Next Trick" post, I stated what I intended to achieve next, but I didn't quite define my goal correctly. I was thinking about it today, and I've decided what it is.

Nate and Nate are going to make 1 Billion ISK

I don't have an exact time frame, and I don't really want one. Summer is here, and I don't know what kind of gaming schedule I'm going to have. That said, I do want to get to that billion ISK mark as quickly as possible, just to see how quickly it can be done, and that's what I'm going to try to do.

Quick progress update:

Assets
Cash                           1,951,187.01 ISK
Sell Orders                   35,173,215.00 ISK
Escrow                                 0.00 ISK
Contracts                              0.00 ISK
                              -----------------
Total Current Assets          37,124,302.01 ISK


They've effectively doubled their starting cash in two days. Not bad, especially considering that they have no trading skills, and almost no standing with your station owners.



Wednesday, June 13, 2012

Quick update

After a day of trading, here's Nate and Nate's net worth:


Assets
Cash                           7,346,971.38 ISK
Sell Orders                   18,222,412.00 ISK
Escrow                                 0.00 ISK
Contracts                              0.00 ISK
                              -----------------
Total Current Assets          25,569,383.38 ISK


Not a bad start. I am stuck with items I'm worried won't sell very quickly though. I don't think I'll lose any ISK, but I may have to settle for break-even.

Tuesday, June 12, 2012

And For My Next Trick ...

It's been two days since my last post, and in it, I said I was taking a break from EVE. Unfortunately for me, it's pull is too strong to resist. I've had a few ideas for challenges for myself, and I want to try and achieve one.

One of things that bothered me a little about the first trading challenge was that I was starting with quite a head start. My character had about 480M ISK of starting cash (after selling the Orca and buying the PLEX). That's quite a bit of money. Even if my returns were paltry, like 5% a day, that's still 12M ISK a day, or 1.5B in a month (if you compound the returns).

I hear a lot about how difficult it is to get started in EVE, and how old players have it easy, since they've benefited from the T2 BPO lottery, or inflation, or the initial land grab. I think these are just excuses. Gevlon and Vincent Tremain have both proven that it's possible to make a lot of ISK starting from nothing. And now I'm going to prove that even a lazy idiot like me can do it.

But before I outline my plan, meet Nate Mullenix



and Nate Reinheardt


These are my two latest trade alts. Nate M has about 1,000,000 skill points, and Nate R has 672,800. These are both new characters, fresh out of the academy. They've joined Fugawa Heavy Industries hoping to make a fortune. They met up at the latest FGW meet and greet, and decided it would be easier if they made their fortune by teaming up, rather than going at it alone.

Their plan is pretty straight forward: they're going to trade. They'll do a bit of missioning to help generate capital to invest and lower trading costs by improving their standings, but their primary activities will be trading and hauling. They're going to rely on the experience of Meili Jiang, their CEO, but what they won't be able to rely on is FGW's pile of ISK. They're starting with only the cash they've accumulated from the starter missions, station owner missions and the sale of anything they've picked up (starter mission donations and mission loot / salvage). Just to keep things simple, they've decided to pool their money, and split all profits 50/50. Here's their starting position:


Assets
Cash                          11,952,435.33 ISK
Sell Orders                    4,689,278.00 ISK
Escrow                                 0.00 ISK
Contracts                              0.00 ISK
                              -----------------
Total Current Assets          16,641,713.33 ISK


As you can see, they're starting with not much more than hope and blind optimism. But they're eager and ambitious, and that's a lot. Their goal is to reach 1 billion ISK between the two of them, and they don't have a timeline.


Let's see how this works out.

Sunday, June 10, 2012

Mission Accomplished - Update for week ending June 10, 2012


Assets
Cash                         944,723,857.88 ISK
Sell Orders                1,387,547,420.00 ISK
Escrow                       219,428,874.00 ISK
Contracts                              0.00 ISK
                           --------------------
Total Current Assets       2,551,700,151.88 ISK


I think it's safe to say I've had a good week.

Current assets are two at 2,55B ISK, up 1,33B ISK from last week. In other words, I've more than doubled my cash in the past week. Average daily income was about 190M ISK.

When I started this blog, my goal was to make 1.5 billion ISK in profits by June 22nd. I've now achieved this goal. In fact, I've managed to almost achieve this goal in a week, as opposed to 6 months. If I keep this up, for every month of trading I do, I'll accumulate six months of game time for two accounts. I can live with that.

Compare this to my starting point on May 5th, it may seem that I didn't accomplish that much. After all, Fugawa's net worth on May 5th was 1.8B ISK. Really, I've only made 700M. But there are two things to note. First, I've stopped reporting capital assets. Meili Jiang, my CEO alt, has 300M worth of ships, modules and ammo in her hangar. Those assets are included in the 1.8B ISK figure. Second, in mid-may, I purchased two PLEX, which I used to pay for my accounts. That's another 940M worth of ISK. Considering these two items, I actually made 1,94B ISK in the past month or so.

That said, I'm putting a hold on trading activities for the moment. As fun and exciting it is to watch my balance go up so drastically in a week, it's a lot of effort. I've had to play at least 60-90 minutes a day to research orders, do some hauling, adjust prices, update spreadsheets, etc. I do enjoy the analysis work that goes into it, but it still takes me away from spaceship combat, which is the real reason I play EVE. Also, there are a lot of other in-game activities that I'd like to try out. With the cash I have above, I can easily do so now. And I also know if I need a bit more cash to fund in-game activities, I can always make more cash.

And believe it or not, it's not the best way for me to fund my accounts. As I mentioned earlier, if I can keep up the income I've been making, I can keep my two accounts running for a full year with about 2 months of trading effort. But that two months is at least 60 hours of game time. The real dollar value of two one-year EVE subscriptions is 260$. So by earning my game time, I'm effectively being paid 4.35$ an hour. Given that the minimum wage in my part of Canada is over 10$ an hour, it's not an efficient use of my time.

It doesn't mean I'm going to stop playing EVE. Far from it. There are still many, many things I want to try in the game (exploration, research, manufacturing, PI, Low-sec PVP, null-sec PVP, etc). For as long as CCP keeps the servers up, I'll be playing.

As for this blog, I've decided to merge it with my other EVE blog, The Journal of Nate Guralman. Nate Guralman is my main. He's a combat pilot with RvB, a casual PVP corp. That blog has been dormant while I was trading with my alt, but really, it's where I should have been blogging all along. I had originally thought of making this blog an industrialist-only blog, but given my broad interests in EVE, that wasn't the best of decisions. Fortunately, blogger lets you export and import blog posts.

So this will be my last post to EVE Capitalist. If you've been reading, I thank you. If you want to keep reading, then head on over to:




Friday, June 8, 2012

Margin vs Markup

One of the terms you'll often run in to if you're a regular reader of EVE Trading Blogs or the MD Forums is "margin". I know I did. I paid special attention to this every time I read it, because I used other people's margins as benchmarks for how well I was doing in my own trading. If someone had a better "margin" than I did, then I would read to see what they were doing, and tried to apply that to my own trading.

Naturally, I tried to improve my trading by creating a spreadsheet to help me calculate my margins quickly. I'm pretty good at doing calculations in my head, but when it's late at night, or when I have just a few minutes to spare and I'm looking for a quick deal, I miscalculate things. So a spreadsheet was a big help.

However, I noticed that I wasn't getting really good margins, at least not compared to what others were reporting. One day, one margin didn't make any sense at all. I had bought an item for 5M and sold it for 12M, but my margin was reported as 58%.  My margin should have been over 100%, since I sold it for more than double what I paid for it. How's that possible?

It's because while I was calculating margin correctly, I was thinking markup.

The profit margin is the ratio of profits vs revenue. In other words, it tells you how much of your revenue is actually profit (the difference is cost). The markup on the other hand, is the ratio between revenue and cost. It's very common for people to confuse the two, not just in EVE, but in real world business.

If we revisit the example above, here are the numbers:

Margin = (7,000,000/12,000,000) * 100 = 58.3%
Markup = ((12,000,000 / 5,000,000) - 1) * 100 = 140%


In most cases, it won't make much of a difference if you refer to markup as margin in an EVE-related trading discussion, people are all thinking the same thing. However, if you start setting up spreadsheets or other tools, or you start reading real-world financial text books to improve your EVE trading, it's very important to distinguish the two concepts.

Monday, June 4, 2012

Another day, another update


Assets
Cash                         133,889,412.72 ISK
Sell Orders                1,071,922,548.00 ISK
Escrow                       259,347,084.00 ISK
Contracts                              0.00 ISK
-----------------------------------------------
Total Current Assets       1,465,159,044.72 ISK
===============================================


I normally only post results once a week, but today was an exceptionally good day: I made about 132 million ISK. That's almost three times the daily goal I set myself to accomplish at the beginning of this little experiment.


So what am I doing differently? Not that much, surprisingly. I'm just following my own advice:

  • My cash is put to use as much as possible. If you look at my first weekly update, only about 25% of my available cash was in inventory. Today, it's closer to 90%.
  • I've started putting up purchase orders. The returns on these are much higher than retail purchases (although there are always really good retail deals to be found)
  • I've been a bit more aggressive on price updates. I don't like it, but at this point I don't really see much option but to keep updating prices to fight the 0.01 ISKers. Weekdays it's a bit more difficult, but on weekends, I'll leave the clients running, and I'll just do a quick scan of my orders and update prices. I can usually update all my prices in 5-10 minutes, and I only update prices a few times each day (morning, noon, evening). It seems to turn over enough inventory to keep me supplied with ISK to make purchases
One thing to note, I may have over extended my margins. I do have trader alts with Margin Trading IV, so that 133 million may not be enough to cover everything if I get a large influx of sellers. It hasn't been a problem so far, but I'll have to keep an eye on it.

Sunday, June 3, 2012

Quick end of day update


Assets
Cash                         152,213,798.08 ISK
Sell Orders                  913,917,525.00 ISK
Escrow                       262,666,811.00 ISK
Contracts                              0.00 ISK
-----------------------------------------------
Total Current Assets       1,328,798,134.08 ISK
===============================================


I just wanted to make a quick additional post in terms of financial update.


For those who've been reading since the beginning (all one of you), you might remember that my original goal was to make 50 million a day, in order to make the necessary ISK for PLEXing two accounts and having enough cash to continue trading.

If you compare my assets at the end of the day vs those of this morning's update, you'll see I made slightly more than 100m today. Looks like I may reach my goal after all.

Update for week ending June 3, 2012


Assets
Cash                         201,736,063.67 ISK
Sell Orders                  720,785,226.00 ISK
Escrow                       298,892,557.00 ISK
Contracts                              0.00 ISK
-----------------------------------------------
Total Current Assets       1,221,413,846.67 ISK
===============================================


I'm up just over 156 million as compared to this time last week. This is actually a very good result, for several reasons:
  • I played a lot of Diablo 3 last week. In fact, there were a few days that I did even log into EVE at all to adjust prices
  • I lost ISK on a few large transactions. I purchased two Oracles, and the sale price just dropped, despite my having a 25% margin of safety. 
  • I purchased skills and implants for my alts to the tune of 35 million ISK
You'll also notice that I eliminated the fixed assets and liabilities portion of my balance sheet above. I did so because it wasn't relevant information. Liabilities, for example, are likely to always be 0. I have no plans on taking on loans to increase my business. I'm "bootstrapping" the company, as they say.

As for capital assets, these numbers represent what Meili has in her possession. If I have to keep track of the assets of all my alts, it's going to take a lot of time to maintain those numbers. And they're generally irrelevant anyway. Those numbers aren't likely to change much, since I only use a few hauling ships (fast frigates, a few industrials, etc).

If I change businesses, then I'll consider re-including asset information. But for now, Cash and Market Orders are all that I'll be reporting on.